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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-04-19 17:52:47 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-04-19 17:57:44 +0300 |
commit | 248946542dc795c498fb185d4dc082558d95c00f (patch) | |
tree | 823877a84f62d453b10cd8586fe088d95202cda7 /source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl | |
parent | e708f45eabb6e048559cd2a39abb9f0863ed861a (diff) |
Fix alpha overlay for sculpt/paint when using core profile
Same fundamental problem as fonts -- there is no longer GL_ALPHA format.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl new file mode 100644 index 00000000000..bc8758470eb --- /dev/null +++ b/source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl @@ -0,0 +1,17 @@ + +#if __VERSION__ == 120 + varying vec2 texCoord_interp; + #define fragColor gl_FragColor +#else + in vec2 texCoord_interp; + out vec4 fragColor; + #define texture2D texture +#endif + +uniform vec4 color; +uniform sampler2D image; + +void main() +{ + fragColor = texture2D(image, texCoord_interp).r * color; +} |