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authorCampbell Barton <ideasman42@gmail.com>2018-09-02 11:28:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-09-02 11:28:27 +0300
commitae573836483d6acc56761918336cb8d2b0486d08 (patch)
treea9bb8a66c543824ae876c18f299fd176a952619e /source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl
parent6abb37babc6aad9d7f262b1516b7a0e2972cb8e1 (diff)
Cleanup: comment blocks
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl
index fc0c8609069..e2af83ec529 100644
--- a/source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl
@@ -9,6 +9,6 @@ void main()
{
fragColor = texture(image, texCoord_interp).r * color.rgba;
/* Premul by alpha (not texture alpha)
- * Use blending function GPU_blend_set_func(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); */
+ * Use blending function GPU_blend_set_func(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); */
fragColor.rgb *= color.a;
}