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authorPeter Klimenko <peterklimk@outlook.com>2020-07-31 11:45:15 +0300
committerPeter Klimenko <peterklimk@outlook.com>2020-07-31 11:45:15 +0300
commit97a4a8d0fb7fd9ac34f9f5d4d5a0689c01235e14 (patch)
treefc9746d2210eda08be9d44ae67d5e58d64b48b40 /source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl
parent4a7c203e9ecc7c5b0370afc0fdd6bcc183dc00df (diff)
parentf3e8326453ae856d7914e45e832a2ed80aa9a9b9 (diff)
merge
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl14
1 files changed, 0 insertions, 14 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl
deleted file mode 100644
index cf71d4ac0c5..00000000000
--- a/source/blender/gpu/shaders/gpu_shader_image_alpha_color_frag.glsl
+++ /dev/null
@@ -1,14 +0,0 @@
-
-in vec2 texCoord_interp;
-out vec4 fragColor;
-
-uniform vec4 color;
-uniform sampler2D image;
-
-void main()
-{
- fragColor = texture(image, texCoord_interp).r * color.rgba;
- /* Premul by alpha (not texture alpha)
- * Use blending function GPU_blend_set_func(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA); */
- fragColor.rgb *= color.a;
-}