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authorMartijn Berger <mberger@denc.nl>2016-11-18 18:04:25 +0300
committerMartijn Berger <mberger@denc.nl>2016-11-18 18:04:25 +0300
commit53267d2579d8fa10d76721c0bea3fbca37d739db (patch)
treee8b4ed3fef4d1e037ca54dfe72bb90942e891611 /source/blender/gpu/shaders/gpu_shader_image_color_frag.glsl
parente0bea34c51e77bce2d1c166b0326ec3963374edb (diff)
convert icon_draw_texture to gawain imm mode replacements
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_image_color_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_image_color_frag.glsl17
1 files changed, 17 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_image_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_image_color_frag.glsl
new file mode 100644
index 00000000000..b7697b0a3cc
--- /dev/null
+++ b/source/blender/gpu/shaders/gpu_shader_image_color_frag.glsl
@@ -0,0 +1,17 @@
+
+#if __VERSION__ == 120
+ varying vec2 texCoord_interp;
+ #define fragColor gl_FragColor
+#else
+ in vec2 texCoord_interp;
+ out vec4 fragColor;
+ #define texture2D texture
+#endif
+
+uniform vec4 color;
+uniform sampler2D image;
+
+void main()
+{
+ fragColor = texture2D(image, texCoord_interp) * color;
+}