diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/gpu/shaders/gpu_shader_image_depth_copy_frag.glsl | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_image_depth_copy_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_image_depth_copy_frag.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_image_depth_copy_frag.glsl b/source/blender/gpu/shaders/gpu_shader_image_depth_copy_frag.glsl index 10f4dfd5a87..0f2749362b9 100644 --- a/source/blender/gpu/shaders/gpu_shader_image_depth_copy_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_image_depth_copy_frag.glsl @@ -6,7 +6,7 @@ uniform sampler2D image; void main() { - float depth = texture(image, texCoord_interp).r; - fragColor = vec4(depth); - gl_FragDepth = depth; + float depth = texture(image, texCoord_interp).r; + fragColor = vec4(depth); + gl_FragDepth = depth; } |