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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-13 20:09:58 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-13 22:02:31 +0300 |
commit | e9b1163162d78324c118d3649451e81644b1af03 (patch) | |
tree | eed298e1f49708960a548268a75a05e83da37a58 /source/blender/gpu/shaders/gpu_shader_image_interlace_frag.glsl | |
parent | afb213f876e32c2ecd12a159fad8d260f37b142a (diff) |
Code cleanup: stop using rectangle textures in window draw, simplify code.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_image_interlace_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_image_interlace_frag.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_image_interlace_frag.glsl b/source/blender/gpu/shaders/gpu_shader_image_interlace_frag.glsl index 7f3e7df40ac..d95645f58e5 100644 --- a/source/blender/gpu/shaders/gpu_shader_image_interlace_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_image_interlace_frag.glsl @@ -8,8 +8,8 @@ in vec2 texCoord_interp; out vec4 fragColor; uniform int interlace_id; -uniform sampler2DRect image_a; -uniform sampler2DRect image_b; +uniform sampler2D image_a; +uniform sampler2D image_b; bool interlace() { |