diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-01-17 16:45:22 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2022-01-17 16:46:32 +0300 |
commit | 9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 (patch) | |
tree | 595fe492f09aea9f97049339385f7966ac02f0e1 /source/blender/gpu/shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl | |
parent | edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (diff) |
Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7.
Fixes compilation error (Missing file BLI_float2.hh)
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl b/source/blender/gpu/shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl index c6e9860d940..9b1e6fe9d23 100644 --- a/source/blender/gpu/shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_image_overlays_stereo_merge_frag.glsl @@ -7,18 +7,20 @@ /* Composite stereo textures */ +#ifndef USE_GPU_SHADER_CREATE_INFO uniform sampler2D imageTexture; uniform sampler2D overlayTexture; uniform int stereoDisplaySettings; +layout(location = 0) out vec4 imageColor; +layout(location = 1) out vec4 overlayColor; +#endif + #define stereo_display_mode (stereoDisplaySettings & ((1 << 3) - 1)) #define stereo_interlace_mode ((stereoDisplaySettings >> 3) & ((1 << 3) - 1)) #define stereo_interlace_swap bool(stereoDisplaySettings >> 6) -layout(location = 0) out vec4 imageColor; -layout(location = 1) out vec4 overlayColor; - bool interlace(ivec2 texel) { int interlace_mode = stereo_interlace_mode; |