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author | Mike Erwin <significant.bit@gmail.com> | 2017-05-19 18:02:32 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-05-19 18:09:12 +0300 |
commit | 648f2a61ada53e07162efcf117e8b0269a55f5a8 (patch) | |
tree | bc80c48cb2d277a79ba62f800e5122b6615c811d /source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl | |
parent | fa47437426b8e4d72d15bcf3517b31c4202c095c (diff) |
OpenGL: convert old texture2D calls in built-in shaders
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl index aa3b8bd2727..64662247d69 100644 --- a/source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl @@ -1,7 +1,6 @@ in vec2 texCoord_interp; out vec4 fragColor; -#define texture2D texture uniform sampler2D image; uniform vec4 color; @@ -9,7 +8,7 @@ uniform vec4 shuffle; void main() { - vec4 sample = texture2D(image, texCoord_interp); + vec4 sample = texture(image, texCoord_interp); fragColor = vec4(sample.r * shuffle.r + sample.g * shuffle.g + sample.b * shuffle.b + |