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authorCampbell Barton <ideasman42@gmail.com>2017-05-17 03:46:42 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-17 03:46:42 +0300
commit8adec78ca574f09242aa4588ad04f498f1e074aa (patch)
tree0f0dbfb1d280a160756a9a4d55fe123bb3ba36e6 /source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl
parentc8bf3984ee806cd035c47aa5d7f99828f5667dd7 (diff)
Cleanup: remove GLSL version checks
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl11
1 files changed, 3 insertions, 8 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl
index fa4f41b79fb..aa3b8bd2727 100644
--- a/source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl
@@ -1,12 +1,7 @@
-#if __VERSION__ == 120
- varying vec2 texCoord_interp;
- #define fragColor gl_FragColor
-#else
- in vec2 texCoord_interp;
- out vec4 fragColor;
- #define texture2D texture
-#endif
+in vec2 texCoord_interp;
+out vec4 fragColor;
+#define texture2D texture
uniform sampler2D image;
uniform vec4 color;