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authorJeroen Bakker <jbakker>2022-01-17 16:32:03 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-17 16:32:28 +0300
commit8fb2ff458ba579dba08bfdf57d043ad158b5db07 (patch)
treee6324c08c69de3e8ed34c1f85d0b2982fa1d38ed /source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl
parent08822801acf648d23791fa308ec8c1c26f86963e (diff)
GPUShaderCreateInfo for interface abstraction
This is a first part of the Shader Create Info system could be. A shader create info provides a way to define shader structure, resources and interfaces. This makes for a quick way to provide backend agnostic binding informations while also making shader variations easy to declare. - Clear source input (only one file). Cleans up the GPU api since we can create a shader from one descriptor - Resources and interfaces are generated by the backend (much simpler than parsing). - Bindings are explicit from position in the array. - GPUShaderInterface becomes a trivial translation of enums and string copy. - No external dependency to third party lib. - Cleaner code, less fragmentation of resources in several libs. - Easy to modify / extend at runtime. - no parser involve, very easy to code. - Does not hold any data, can be static and kept on disc. - Could hold precompiled bytecode for static shaders. This also includes a new global dependency system. GLSL shaders can include other sources by using #pragma BLENDER_REQUIRE(...). This patch already migrated several builtin shaders. Other shaders should be migrated one at a time, and could be done inside master. There is a new compile directive `WITH_GPU_SHADER_BUILDER` this is an optional directive for linting shaders to increase turn around time. What is remaining: - pyGPU API {T94975} - Migration of other shaders. This could be a community effort. Reviewed By: jbakker Maniphest Tasks: T94975 Differential Revision: https://developer.blender.org/D13360
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl
index ed69184ef14..e8bfb70b897 100644
--- a/source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_image_shuffle_color_frag.glsl
@@ -1,15 +1,16 @@
-
+#ifndef USE_GPU_SHADER_CREATE_INFO
in vec2 texCoord_interp;
out vec4 fragColor;
uniform sampler2D image;
uniform vec4 color;
uniform vec4 shuffle;
+#endif
void main()
{
- vec4 sample = texture(image, texCoord_interp);
- fragColor = vec4(sample.r * shuffle.r + sample.g * shuffle.g + sample.b * shuffle.b +
- sample.a * shuffle.a) *
+ vec4 sampled_color = texture(image, texCoord_interp);
+ fragColor = vec4(sampled_color.r * shuffle.r + sampled_color.g * shuffle.g +
+ sampled_color.b * shuffle.b + sampled_color.a * shuffle.a) *
color;
}