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author | Clément Foucault <foucault.clem@gmail.com> | 2017-02-09 22:55:31 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-02-11 22:36:20 +0300 |
commit | e05800d23b40a6eda0b154de934f8f8c6e1b3438 (patch) | |
tree | dccd0b12a4057a7d288d7e9bbad200cdc428118d /source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl | |
parent | 1abd2f279dfe87c2d1d648b9780f25697a9b2c52 (diff) |
Clay Engine: converted Empties to the new instancing method
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl new file mode 100644 index 00000000000..8ea6a979873 --- /dev/null +++ b/source/blender/gpu/shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl @@ -0,0 +1,16 @@ + +uniform mat4 ViewProjectionMatrix; + +in vec3 pos; +/* Instance attrib */ +in mat4 InstanceModelMatrix; +in vec3 color; +in float size; + +flat out vec4 finalColor; + +void main() +{ + gl_Position = ViewProjectionMatrix * InstanceModelMatrix * vec4(pos * size, 1.0); + finalColor = vec4(color, 1.0); +} |