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author | Campbell Barton <ideasman42@gmail.com> | 2017-05-17 03:46:42 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-05-17 03:46:42 +0300 |
commit | 8adec78ca574f09242aa4588ad04f498f1e074aa (patch) | |
tree | 0f0dbfb1d280a160756a9a4d55fe123bb3ba36e6 /source/blender/gpu/shaders/gpu_shader_keyframe_diamond_vert.glsl | |
parent | c8bf3984ee806cd035c47aa5d7f99828f5667dd7 (diff) |
Cleanup: remove GLSL version checks
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_keyframe_diamond_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_keyframe_diamond_vert.glsl | 24 |
1 files changed, 7 insertions, 17 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_keyframe_diamond_vert.glsl b/source/blender/gpu/shaders/gpu_shader_keyframe_diamond_vert.glsl index 6f33491af55..b86d6fd70fe 100644 --- a/source/blender/gpu/shaders/gpu_shader_keyframe_diamond_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_keyframe_diamond_vert.glsl @@ -4,23 +4,13 @@ uniform mat4 ModelViewProjectionMatrix; const float pixel_fudge = sqrt(2.0); const float outline_width = 1.25 * pixel_fudge; -#if __VERSION__ == 120 - attribute vec2 pos; - attribute float size; - attribute vec4 color; - attribute vec4 outlineColor; - varying vec4 finalColor; - varying vec4 finalOutlineColor; - varying vec4 radii; -#else - in vec2 pos; - in float size; - in vec4 color; - in vec4 outlineColor; - out vec4 finalColor; - out vec4 finalOutlineColor; - out vec4 radii; -#endif +in vec2 pos; +in float size; +in vec4 color; +in vec4 outlineColor; +out vec4 finalColor; +out vec4 finalOutlineColor; +out vec4 radii; void main() { gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0); |