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author | Campbell Barton <campbell@blender.org> | 2022-02-11 01:07:11 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-02-11 01:14:36 +0300 |
commit | c434782e3a853d4b245d5dd4e9af44d67559fb7b (patch) | |
tree | a739fa6dbef7348b9694ab40327a03c44f3593ce /source/blender/gpu/shaders/gpu_shader_keyframe_shape_frag.glsl | |
parent | 1a705fa139d3c6204b0d31a84a5596df0f25c66f (diff) |
File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_keyframe_shape_frag.glsl')
0 files changed, 0 insertions, 0 deletions