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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-14 16:32:38 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-14 16:55:46 +0300 |
commit | f6107af4cf4d907495e2e9c18e5866fd1d420650 (patch) | |
tree | ebac5a9d08145af572e5400c0697156797b73130 /source/blender/gpu/shaders/gpu_shader_material.glsl | |
parent | c8e661706fcdd88f1cf371f2e5e4eb76bf09fda3 (diff) |
Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range.
These are used for randomization, so it's convenient if the index is already
hashed and consistent with the Object Info node.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_material.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index d589c8765e6..5fe14e76a90 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -190,10 +190,10 @@ void geom( void particle_info( vec4 sprops, vec3 loc, vec3 vel, vec3 avel, - out float index, out float age, out float life_time, out vec3 location, + out float random, out float age, out float life_time, out vec3 location, out float size, out vec3 velocity, out vec3 angular_velocity) { - index = sprops.x; + random = sprops.x; age = sprops.y; life_time = sprops.z; size = sprops.w; |