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authorCampbell Barton <ideasman42@gmail.com>2018-06-04 10:09:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-04 10:09:12 +0300
commit6654e109df952be3a3128fae2508a02c196ae593 (patch)
treedf4ed014a9adb9ee727ed2bd551a186e03e62b92 /source/blender/gpu/shaders/gpu_shader_material.glsl
parent2d3d76693a84224b86eac50729fb5a321753b7e3 (diff)
Cleanup: strip trailing space in GPU module
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_material.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index aace5e95169..ba8f33f75be 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -3887,7 +3887,7 @@ void material_preview_matcap(vec4 color, sampler2D ima, vec4 N, vec4 mask, out v
{
vec3 normal;
vec2 tex;
-
+
#ifndef USE_OPENSUBDIV
/* remap to 0.0 - 1.0 range. This is done because OpenGL 2.0 clamps colors
* between shader stages and we want the full range of the normal */