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author | Campbell Barton <ideasman42@gmail.com> | 2018-06-04 10:09:12 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-04 10:09:12 +0300 |
commit | 6654e109df952be3a3128fae2508a02c196ae593 (patch) | |
tree | df4ed014a9adb9ee727ed2bd551a186e03e62b92 /source/blender/gpu/shaders/gpu_shader_material.glsl | |
parent | 2d3d76693a84224b86eac50729fb5a321753b7e3 (diff) |
Cleanup: strip trailing space in GPU module
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_material.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index aace5e95169..ba8f33f75be 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -3887,7 +3887,7 @@ void material_preview_matcap(vec4 color, sampler2D ima, vec4 N, vec4 mask, out v { vec3 normal; vec2 tex; - + #ifndef USE_OPENSUBDIV /* remap to 0.0 - 1.0 range. This is done because OpenGL 2.0 clamps colors * between shader stages and we want the full range of the normal */ |