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authorSergey Sharybin <sergey.vfx@gmail.com>2012-05-09 14:14:01 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-05-09 14:14:01 +0400
commita2ed2b36f3ba2abfb2f473dfde2a9e20d01ad96d (patch)
treec4f331dc11b7f6caf5b88618df9aeb482cec7e7c /source/blender/gpu/shaders/gpu_shader_material.glsl
parentce45c004a3a80c6f30efda6bd14db49d9d571052 (diff)
Fix for recent changes in glsl
smooth seems to be a keyword in glsl and using it as a name for function property caused issues.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_material.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index fdd2a2c95b9..9498bf92446 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2188,7 +2188,7 @@ void node_light_path(
is_transmission_ray = 0.0;
}
-void node_light_falloff(float strength, float smooth, out float quadratic, out float linear, out float constant)
+void node_light_falloff(float strength, float tsmooth, out float quadratic, out float linear, out float constant)
{
quadratic = strength;
linear = strength;