Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-08 00:24:38 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-08 00:24:38 +0400
commite6a84eb1b542e7cafe5e760530882bb806f3c433 (patch)
treee3d7b9f8dab6c2d55ec0d45297ba281599f3e92f /source/blender/gpu/shaders/gpu_shader_material.glsl
parentf44e80e6387601dea6e4e0801d0a387455a02d31 (diff)
Cycles: add light falloff node, with quadratic/linear/constant falloff and a
smoothing factor to reduce high values near the light. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Light_Falloff Note that this was already possible to do manually with the Ray Length, but this adds a convenient node for it. This commit also makes the mapping node min/max option work, fixing #31348.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_material.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 5500e6bf171..fdd2a2c95b9 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2188,6 +2188,13 @@ void node_light_path(
is_transmission_ray = 0.0;
}
+void node_light_falloff(float strength, float smooth, out float quadratic, out float linear, out float constant)
+{
+ quadratic = strength;
+ linear = strength;
+ constant = strength;
+}
+
/* output */
void node_output_material(vec4 surface, vec4 volume, float displacement, out vec4 result)