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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-06-04 19:49:34 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-06-04 19:49:34 +0400 |
commit | 9fca5f47bc1062a728f3865ba815c62bf8e81cba (patch) | |
tree | 2202afda622e8ad8d4c7049350fef579200c5608 /source/blender/gpu/shaders/gpu_shader_material.glsl | |
parent | 5d18bef7622a202cf741bb907f62d857cad63576 (diff) |
Fix #35617: cycles GLSL object texture coordinates were wrong.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_material.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_material.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 38a8d92a56a..145ad187823 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2143,7 +2143,7 @@ void node_tex_coord(vec3 I, vec3 N, mat4 viewinvmat, mat4 obinvmat, generated = attr_orco; normal = normalize((obinvmat*(viewinvmat*vec4(N, 0.0))).xyz); uv = attr_uv; - object = I; + object = (obinvmat*(viewinvmat*vec4(I, 1.0))).xyz; camera = I; window = gl_FragCoord.xyz; reflection = reflect(N, I); |