diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl index fef81cf58fe..a8e9c620535 100644 --- a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_aa_frag.glsl @@ -4,21 +4,22 @@ uniform vec4 color; in vec2 radii; out vec4 fragColor; -void main() { - float dist = length(gl_PointCoord - vec2(0.5)); +void main() +{ + float dist = length(gl_PointCoord - vec2(0.5)); -// transparent outside of point -// --- 0 --- -// smooth transition -// --- 1 --- -// pure point color -// ... -// dist = 0 at center of point + // transparent outside of point + // --- 0 --- + // smooth transition + // --- 1 --- + // pure point color + // ... + // dist = 0 at center of point - fragColor.rgb = color.rgb; - fragColor.a = mix(color.a, 0.0, smoothstep(radii[1], radii[0], dist)); + fragColor.rgb = color.rgb; + fragColor.a = mix(color.a, 0.0, smoothstep(radii[1], radii[0], dist)); - if (fragColor.a == 0.0) { - discard; - } + if (fragColor.a == 0.0) { + discard; + } } |