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authorLuca Rood <dev@lucarood.com>2017-05-19 19:01:24 +0300
committerLuca Rood <dev@lucarood.com>2017-05-19 19:01:24 +0300
commit521886060738885427b8346812b7fcccf7057db6 (patch)
tree006b4ea406f58069b86260a73806e5249cd0a0fb /source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl
parent42804d49b54a4522423849c402b6d55521b18512 (diff)
Fix issue with alpha layering for AA dot drawing
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl
index 83bdc66c4a0..eae5ee633ae 100644
--- a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl
@@ -26,6 +26,11 @@ void main() {
fragColor.rgb = outlineColor.rgb;
fragColor.a = mix(outlineColor.a, 0.0, smoothstep(radii[1], radii[0], dist));
}
- else
+ else {
fragColor = mix(color, outlineColor, smoothstep(radii[3], radii[2], dist));
+ }
+
+ if (fragColor.a == 0.0) {
+ discard;
+ }
}