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authorCampbell Barton <ideasman42@gmail.com>2017-05-17 03:46:42 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-17 03:46:42 +0300
commit8adec78ca574f09242aa4588ad04f498f1e074aa (patch)
tree0f0dbfb1d280a160756a9a4d55fe123bb3ba36e6 /source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl
parentc8bf3984ee806cd035c47aa5d7f99828f5667dd7 (diff)
Cleanup: remove GLSL version checks
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl9
1 files changed, 2 insertions, 7 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl
index f83785de95e..83bdc66c4a0 100644
--- a/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl
@@ -2,13 +2,8 @@
uniform vec4 color;
uniform vec4 outlineColor;
-#if __VERSION__ == 120
- varying vec4 radii;
- #define fragColor gl_FragColor
-#else
- in vec4 radii;
- out vec4 fragColor;
-#endif
+in vec4 radii;
+out vec4 fragColor;
void main() {
float dist = length(gl_PointCoord - vec2(0.5));