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author | Campbell Barton <ideasman42@gmail.com> | 2019-06-03 17:36:16 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-06-03 17:42:22 +0300 |
commit | 0efe89bdd810226f7474b90ab79d927eadf6746a (patch) | |
tree | 502cf6d81a9d91a8b8c8c7e236860eb3eac2755f /source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl | |
parent | 97e53d2385cd0b72add07bff4df1f8bc660f51fb (diff) |
Cleanup: style, use braces in GPU
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl index ba8321aa295..86c0e5c950a 100644 --- a/source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_point_varying_color_frag.glsl @@ -9,8 +9,9 @@ void main() const float rad_squared = 0.25; // round point with jaggy edges - if (dist_squared > rad_squared) + if (dist_squared > rad_squared) { discard; + } fragColor = finalColor; } |