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author | Campbell Barton <ideasman42@gmail.com> | 2020-10-10 10:19:55 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-10-10 14:04:51 +0300 |
commit | 2abfcebb0eb7989e3d1e7d03f37ecf5c088210af (patch) | |
tree | e7a1ad5912b4661d4ece743f4f7fd86e6bf4d3c4 /source/blender/gpu/shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl | |
parent | c735aca42e9f5961fec7e5d5fc196b5bd6b85f56 (diff) |
Cleanup: use C comments for descriptive text
Follow our code style guide by using C-comments for text descriptions.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl index 6d997ec14cc..c9bd9e881bf 100644 --- a/source/blender/gpu/shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl @@ -8,17 +8,17 @@ void main() { float dist = length(gl_PointCoord - vec2(0.5)); - // transparent outside of point - // --- 0 --- - // smooth transition - // --- 1 --- - // pure outline color - // --- 2 --- - // smooth transition - // --- 3 --- - // pure fill color - // ... - // dist = 0 at center of point + /* transparent outside of point + * --- 0 --- + * smooth transition + * --- 1 --- + * pure outline color + * --- 2 --- + * smooth transition + * --- 3 --- + * pure fill color + * ... + * dist = 0 at center of point */ float midStroke = 0.5 * (radii[1] + radii[2]); |