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author | Clément Foucault <foucault.clem@gmail.com> | 2020-06-22 18:30:45 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-06-22 18:31:51 +0300 |
commit | 336a8f283f4b612b687dc26ea0c86a2c82bf514d (patch) | |
tree | 693d50dcf2a80ef78856dbc771a909db20be9c91 /source/blender/gpu/shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl | |
parent | b175bb2503bd1c93464349c9c2a583b642de6d5f (diff) |
Fix T62917 UV editor: Edge overlay not shown when edge overlay type is Dash
Fix by changing the shader to always compute dash for uv and just change
dash size to something really big for other overlay types.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl')
0 files changed, 0 insertions, 0 deletions