Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2017-05-17 03:46:42 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-17 03:46:42 +0300
commit8adec78ca574f09242aa4588ad04f498f1e074aa (patch)
tree0f0dbfb1d280a160756a9a4d55fe123bb3ba36e6 /source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl
parentc8bf3984ee806cd035c47aa5d7f99828f5667dd7 (diff)
Cleanup: remove GLSL version checks
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl16
1 files changed, 4 insertions, 12 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl b/source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl
index 4eacd08d5af..4d7131c4eb1 100644
--- a/source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl
@@ -4,20 +4,12 @@ uniform vec4 color;
#endif
uniform vec3 light;
-#if __VERSION__ == 120
- varying vec3 normal;
+in vec3 normal;
#ifdef USE_INSTANCE_COLOR
- varying vec4 finalColor;
-#endif
- #define fragColor gl_FragColor
-#else
- in vec3 normal;
-#ifdef USE_INSTANCE_COLOR
- flat in vec4 finalColor;
- #define color finalColor
-#endif
- out vec4 fragColor;
+flat in vec4 finalColor;
+# define color finalColor
#endif
+out vec4 fragColor;
void main()
{