diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-05-17 03:46:42 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2017-05-17 03:46:42 +0300 |
commit | 8adec78ca574f09242aa4588ad04f498f1e074aa (patch) | |
tree | 0f0dbfb1d280a160756a9a4d55fe123bb3ba36e6 /source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl | |
parent | c8bf3984ee806cd035c47aa5d7f99828f5667dd7 (diff) |
Cleanup: remove GLSL version checks
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl | 16 |
1 files changed, 4 insertions, 12 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl b/source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl index 4eacd08d5af..4d7131c4eb1 100644 --- a/source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_simple_lighting_frag.glsl @@ -4,20 +4,12 @@ uniform vec4 color; #endif uniform vec3 light; -#if __VERSION__ == 120 - varying vec3 normal; +in vec3 normal; #ifdef USE_INSTANCE_COLOR - varying vec4 finalColor; -#endif - #define fragColor gl_FragColor -#else - in vec3 normal; -#ifdef USE_INSTANCE_COLOR - flat in vec4 finalColor; - #define color finalColor -#endif - out vec4 fragColor; +flat in vec4 finalColor; +# define color finalColor #endif +out vec4 fragColor; void main() { |