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author | Luca Rood <dev@lucarood.com> | 2017-05-03 19:55:40 +0300 |
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committer | Luca Rood <dev@lucarood.com> | 2017-05-03 19:57:35 +0300 |
commit | 20f95de6ba2d32dcff553251ff4de2efd5b76955 (patch) | |
tree | 3249c645c766757e18f6231afe4e90ad76b996bb /source/blender/gpu/shaders/gpu_shader_simple_lighting_smooth_color_alpha_frag.glsl | |
parent | b9451c04931d228161c1fb212c6c7a09545a86b7 (diff) |
Weight painting with draw manager
This implements weight rendering with the draw manager, with all drawing
options (Shading, wire, face masking, vertex masking).
This is part of T51208
Reviewers: campbellbarton
Subscribers: dfelinto
Differential Revision: https://developer.blender.org/D2654
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_simple_lighting_smooth_color_alpha_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_simple_lighting_smooth_color_alpha_frag.glsl | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_simple_lighting_smooth_color_alpha_frag.glsl b/source/blender/gpu/shaders/gpu_shader_simple_lighting_smooth_color_alpha_frag.glsl new file mode 100644 index 00000000000..6b13f408c84 --- /dev/null +++ b/source/blender/gpu/shaders/gpu_shader_simple_lighting_smooth_color_alpha_frag.glsl @@ -0,0 +1,14 @@ + +uniform vec3 light; +uniform float alpha; +uniform float global; + +in vec3 normal; +in vec4 finalColor; +out vec4 fragColor; + +void main() +{ + fragColor = finalColor * (global + (1.0 - global) * max(0.0, dot(normalize(normal), light))); + fragColor.a = alpha; +} |