diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/gpu/shaders/gpu_shader_text_frag.glsl | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_text_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_text_frag.glsl | 110 |
1 files changed, 59 insertions, 51 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_text_frag.glsl b/source/blender/gpu/shaders/gpu_shader_text_frag.glsl index fbfa4cfcc9d..4a6ce4fd3ac 100644 --- a/source/blender/gpu/shaders/gpu_shader_text_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_text_frag.glsl @@ -7,68 +7,76 @@ out vec4 fragColor; uniform sampler2D glyph; const vec2 offsets4[4] = vec2[4]( - vec2(-0.5, 0.5), vec2( 0.5, 0.5), - vec2(-0.5, -0.5), vec2(-0.5, -0.5) -); + vec2(-0.5, 0.5), vec2(0.5, 0.5), vec2(-0.5, -0.5), vec2(-0.5, -0.5)); -const vec2 offsets16[16] = vec2[16]( - vec2(-1.5, 1.5), vec2(-0.5, 1.5), vec2( 0.5, 1.5), vec2( 1.5, 1.5), - vec2(-1.5, 0.5), vec2(-0.5, 0.5), vec2( 0.5, 0.5), vec2( 1.5, 0.5), - vec2(-1.5, -0.5), vec2(-0.5, -0.5), vec2( 0.5, -0.5), vec2( 1.5, -0.5), - vec2(-1.5, -1.5), vec2(-0.5, -1.5), vec2( 0.5, -1.5), vec2( 1.5, -1.5) -); +const vec2 offsets16[16] = vec2[16](vec2(-1.5, 1.5), + vec2(-0.5, 1.5), + vec2(0.5, 1.5), + vec2(1.5, 1.5), + vec2(-1.5, 0.5), + vec2(-0.5, 0.5), + vec2(0.5, 0.5), + vec2(1.5, 0.5), + vec2(-1.5, -0.5), + vec2(-0.5, -0.5), + vec2(0.5, -0.5), + vec2(1.5, -0.5), + vec2(-1.5, -1.5), + vec2(-0.5, -1.5), + vec2(0.5, -1.5), + vec2(1.5, -1.5)); #define sample_glyph_offset(texco, texel, ofs) texture(glyph, texco + ofs * texel).r void main() { - // input color replaces texture color - fragColor.rgb = color_flat.rgb; + // input color replaces texture color + fragColor.rgb = color_flat.rgb; - vec2 texel = 1.0 / vec2(textureSize(glyph, 0)); - vec2 texco = mix(abs(texCoord_rect.xy), abs(texCoord_rect.zw), texCoord_interp); + vec2 texel = 1.0 / vec2(textureSize(glyph, 0)); + vec2 texco = mix(abs(texCoord_rect.xy), abs(texCoord_rect.zw), texCoord_interp); - // modulate input alpha & texture alpha - if (texCoord_rect.x > 0) { - fragColor.a = texture(glyph, texco).r; - } - else { - fragColor.a = 0.0; + // modulate input alpha & texture alpha + if (texCoord_rect.x > 0) { + fragColor.a = texture(glyph, texco).r; + } + else { + fragColor.a = 0.0; - if (texCoord_rect.w > 0) { - /* 3x3 blur */ - /* Manual unroll for perf. (stupid glsl compiler) */ - fragColor.a += sample_glyph_offset(texco, texel, offsets4[0]); - fragColor.a += sample_glyph_offset(texco, texel, offsets4[1]); - fragColor.a += sample_glyph_offset(texco, texel, offsets4[2]); - fragColor.a += sample_glyph_offset(texco, texel, offsets4[3]); - fragColor.a *= (1.0 / 4.0); - } - else { - /* 5x5 blur */ - /* Manual unroll for perf. (stupid glsl compiler) */ - fragColor.a += sample_glyph_offset(texco, texel, offsets16[ 0]); - fragColor.a += sample_glyph_offset(texco, texel, offsets16[ 1]); - fragColor.a += sample_glyph_offset(texco, texel, offsets16[ 2]); - fragColor.a += sample_glyph_offset(texco, texel, offsets16[ 3]); + if (texCoord_rect.w > 0) { + /* 3x3 blur */ + /* Manual unroll for perf. (stupid glsl compiler) */ + fragColor.a += sample_glyph_offset(texco, texel, offsets4[0]); + fragColor.a += sample_glyph_offset(texco, texel, offsets4[1]); + fragColor.a += sample_glyph_offset(texco, texel, offsets4[2]); + fragColor.a += sample_glyph_offset(texco, texel, offsets4[3]); + fragColor.a *= (1.0 / 4.0); + } + else { + /* 5x5 blur */ + /* Manual unroll for perf. (stupid glsl compiler) */ + fragColor.a += sample_glyph_offset(texco, texel, offsets16[0]); + fragColor.a += sample_glyph_offset(texco, texel, offsets16[1]); + fragColor.a += sample_glyph_offset(texco, texel, offsets16[2]); + fragColor.a += sample_glyph_offset(texco, texel, offsets16[3]); - fragColor.a += sample_glyph_offset(texco, texel, offsets16[ 4]); - fragColor.a += sample_glyph_offset(texco, texel, offsets16[ 5]) * 2.0; - fragColor.a += sample_glyph_offset(texco, texel, offsets16[ 6]) * 2.0; - fragColor.a += sample_glyph_offset(texco, texel, offsets16[ 7]); + fragColor.a += sample_glyph_offset(texco, texel, offsets16[4]); + fragColor.a += sample_glyph_offset(texco, texel, offsets16[5]) * 2.0; + fragColor.a += sample_glyph_offset(texco, texel, offsets16[6]) * 2.0; + fragColor.a += sample_glyph_offset(texco, texel, offsets16[7]); - fragColor.a += sample_glyph_offset(texco, texel, offsets16[ 8]); - fragColor.a += sample_glyph_offset(texco, texel, offsets16[ 9]) * 2.0; - fragColor.a += sample_glyph_offset(texco, texel, offsets16[10]) * 2.0; - fragColor.a += sample_glyph_offset(texco, texel, offsets16[11]); + fragColor.a += sample_glyph_offset(texco, texel, offsets16[8]); + fragColor.a += sample_glyph_offset(texco, texel, offsets16[9]) * 2.0; + fragColor.a += sample_glyph_offset(texco, texel, offsets16[10]) * 2.0; + fragColor.a += sample_glyph_offset(texco, texel, offsets16[11]); - fragColor.a += sample_glyph_offset(texco, texel, offsets16[12]); - fragColor.a += sample_glyph_offset(texco, texel, offsets16[13]); - fragColor.a += sample_glyph_offset(texco, texel, offsets16[14]); - fragColor.a += sample_glyph_offset(texco, texel, offsets16[15]); - fragColor.a *= (1.0 / 20.0); - } - } + fragColor.a += sample_glyph_offset(texco, texel, offsets16[12]); + fragColor.a += sample_glyph_offset(texco, texel, offsets16[13]); + fragColor.a += sample_glyph_offset(texco, texel, offsets16[14]); + fragColor.a += sample_glyph_offset(texco, texel, offsets16[15]); + fragColor.a *= (1.0 / 20.0); + } + } - fragColor.a *= color_flat.a; + fragColor.a *= color_flat.a; } |