diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/gpu/shaders/gpu_shader_text_simple_geom.glsl | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_text_simple_geom.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_text_simple_geom.glsl | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_text_simple_geom.glsl b/source/blender/gpu/shaders/gpu_shader_text_simple_geom.glsl index 8903fd1df57..7a8a872f919 100644 --- a/source/blender/gpu/shaders/gpu_shader_text_simple_geom.glsl +++ b/source/blender/gpu/shaders/gpu_shader_text_simple_geom.glsl @@ -12,25 +12,25 @@ noperspective out vec2 texCoord_interp; void main() { - color_flat = color[0]; - texCoord_rect = tex_rect[0]; - gl_Position.zw = vec2(0.0, 1.0); + color_flat = color[0]; + texCoord_rect = tex_rect[0]; + gl_Position.zw = vec2(0.0, 1.0); - gl_Position.xy = pos_rect[0].xy; - texCoord_interp = vec2(0.0, 0.0); - EmitVertex(); + gl_Position.xy = pos_rect[0].xy; + texCoord_interp = vec2(0.0, 0.0); + EmitVertex(); - gl_Position.xy = pos_rect[0].zy; - texCoord_interp = vec2(1.0, 0.0); - EmitVertex(); + gl_Position.xy = pos_rect[0].zy; + texCoord_interp = vec2(1.0, 0.0); + EmitVertex(); - gl_Position.xy = pos_rect[0].xw; - texCoord_interp = vec2(0.0, 1.0); - EmitVertex(); + gl_Position.xy = pos_rect[0].xw; + texCoord_interp = vec2(0.0, 1.0); + EmitVertex(); - gl_Position.xy = pos_rect[0].zw; - texCoord_interp = vec2(1.0, 1.0); - EmitVertex(); + gl_Position.xy = pos_rect[0].zw; + texCoord_interp = vec2(1.0, 1.0); + EmitVertex(); - EndPrimitive(); + EndPrimitive(); } |