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author | Mike Erwin <significant.bit@gmail.com> | 2016-09-20 17:12:50 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-09-20 17:13:01 +0300 |
commit | d3365c5c725e8876e0cb4bf82f8fee49ddea67d8 (patch) | |
tree | 91dd8f52de6129ffa63c298b118ff365eeacb7f4 /source/blender/gpu/shaders/gpu_shader_text_vert.glsl | |
parent | 42ad5952ff0344bf9cf8dea3d3297a1fd1af6601 (diff) |
OpenGL: fix GPU_SHADER_TEXT on non-Mac
Developed on Mac and committed quickly.. oops
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_text_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_text_vert.glsl | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_text_vert.glsl b/source/blender/gpu/shaders/gpu_shader_text_vert.glsl index 72479401568..bdbffdfcf51 100644 --- a/source/blender/gpu/shaders/gpu_shader_text_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_text_vert.glsl @@ -1,11 +1,15 @@ // TODO(merwin): -// - use modern GLSL // - uniform color, not per vertex // - generic attrib inputs (2D pos, tex coord) -flat varying vec4 color; -noperspective varying vec2 texcoord; +#if __VERSION__ == 120 + flat varying vec4 color; + noperspective varying vec2 texcoord; +#else + flat out vec4 color; + noperspective out vec2 texcoord; +#endif void main() { |