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author | Campbell Barton <ideasman42@gmail.com> | 2019-01-23 15:30:30 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-23 15:37:25 +0300 |
commit | 48eed058b170e3def90fbc420933638d3986ca2c (patch) | |
tree | 5e2ddb5fae907ae921b26f027b77437c1cd2ccbe /source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl | |
parent | 44e9fe024bba014aa49b3a106fe89aa0b6e610cd (diff) |
3D View: draw clipping region
Only for workbench solid/wire modes.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl index 118a661863d..f6f0f5b83ec 100644 --- a/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl @@ -18,4 +18,8 @@ void main() #else fragColor = color; #endif + +#if defined(USE_BACKGROUND) + gl_FragDepth = 1.0; +#endif } |