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author | Clément Foucault <foucault.clem@gmail.com> | 2022-05-02 02:31:24 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-05-02 02:31:24 +0300 |
commit | a5644f9a28ea46892f9a480a5bb7b44a8f0c8759 (patch) | |
tree | 36a24c5ad73a8ea7e59d2e38968d95ed73c0acbc /source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl | |
parent | aaab3c8ad4e3fca6920f0888c5e4f68ad12d6dd3 (diff) |
Cleanup: GPUBuiltinShader: Remove old shader interfaces
This leaves some of the unresolved case where we still need both
implementation.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl index 0510848e4d4..18914f0bab4 100644 --- a/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl @@ -1,10 +1,5 @@ #pragma BLENDER_REQUIRE(gpu_shader_colorspace_lib.glsl) -#ifndef USE_GPU_SHADER_CREATE_INFO -uniform vec4 color; -out vec4 fragColor; -#endif - void main() { fragColor = blender_srgb_to_framebuffer_space(color); |