diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-03-27 19:20:48 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2020-03-27 22:00:27 +0300 |
commit | a7110618ff3205e2389768f1c387f263dc0d4da3 (patch) | |
tree | 081e75ebef5eb9ece874948d6e1bc6d08b54bdeb /source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl | |
parent | 0c0170f77a66eb07b2a59ea0303216df01bb09ac (diff) |
Cleanup: GPUShader: Remove unused shaders
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl index cfa82572e87..d9f84964eb4 100644 --- a/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl @@ -17,8 +17,4 @@ void main() #else fragColor = color; #endif - -#if defined(USE_BACKGROUND) - gl_FragDepth = 1.0; -#endif } |