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author | Hans Goudey <h.goudey@me.com> | 2022-04-14 21:04:16 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-04-14 21:04:23 +0300 |
commit | 05715eaea144b3812c2a788e5ef413a5aa601a06 (patch) | |
tree | d018a4648875b6c8fc5501e41c03e132fa6f6afc /source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl | |
parent | 80859a6cb2726a39fb22cb49f06e0355dc9390a7 (diff) |
Fix: Use after free when removing attribute on instances
Assume that only one layer matches the id and return instead
of continuing to iterate over attributes after the layers have
been potentially reallocated.
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl')
0 files changed, 0 insertions, 0 deletions