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authorKévin Dietrich <kevin.dietrich@mailoo.org>2022-01-04 03:58:34 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2022-01-05 16:17:57 +0300
commit4c3f52e7dc868471393cab76619b1187a654bc43 (patch)
treec387d9db194a4632f0c5b23b9029f27c749a9ab2 /source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl
parentb1bd0f8ffdaf5e5df3038ae688a7b4eb8d10ba6d (diff)
Cycles: support rendering PointCloud motion blur from attribute
This adds support to render PointCloud motion blur from a standard "velocity" attribute. This implementation is similar to that of the Mesh geometry, and perhaps some code could be deduplicated through a more generic API. `mesh_need_motion_attribute` was renamed `object_need_motion_attribute` as it does not really require a mesh and moved to `util.h` so that it can be shared. This fixes T94622. Reviewed By: brecht Maniphest Tasks: T94622 Differential Revision: https://developer.blender.org/D13719
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl')
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