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author | Campbell Barton <ideasman42@gmail.com> | 2018-06-04 10:10:51 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-04 10:11:45 +0300 |
commit | 0911acb5cf49c5ba05b1df045b41697704aa288a (patch) | |
tree | 9e6a84f0592cbd3b1066339538ae95289cf2eb08 /source/blender/gpu/shaders/gpu_shader_vertex.glsl | |
parent | 5b643018348280ee601a20fb9329d5a313c23446 (diff) | |
parent | 6654e109df952be3a3128fae2508a02c196ae593 (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_vertex.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_vertex.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_vertex.glsl b/source/blender/gpu/shaders/gpu_shader_vertex.glsl index 2a6c137e195..e297c242044 100644 --- a/source/blender/gpu/shaders/gpu_shader_vertex.glsl +++ b/source/blender/gpu/shaders/gpu_shader_vertex.glsl @@ -103,8 +103,8 @@ void main() #elif !defined(GPU_ATI) // Setting gl_ClipVertex is necessary to get glClipPlane working on NVIDIA // graphic cards, while on ATI it can cause a software fallback. - gl_ClipVertex = co; -#endif + gl_ClipVertex = co; +#endif #ifdef USE_OPENSUBDIV outpt.v.position = co; |