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author | Campbell Barton <ideasman42@gmail.com> | 2017-05-17 03:46:42 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-05-17 03:46:42 +0300 |
commit | 8adec78ca574f09242aa4588ad04f498f1e074aa (patch) | |
tree | 0f0dbfb1d280a160756a9a4d55fe123bb3ba36e6 /source/blender/gpu/shaders/gpu_shader_vertex.glsl | |
parent | c8bf3984ee806cd035c47aa5d7f99828f5667dd7 (diff) |
Cleanup: remove GLSL version checks
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_vertex.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_vertex.glsl | 9 |
1 files changed, 2 insertions, 7 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_vertex.glsl b/source/blender/gpu/shaders/gpu_shader_vertex.glsl index 5a6b237b3be..4ebd10d514f 100644 --- a/source/blender/gpu/shaders/gpu_shader_vertex.glsl +++ b/source/blender/gpu/shaders/gpu_shader_vertex.glsl @@ -12,13 +12,8 @@ out block { } outpt; #endif -#if __VERSION__ == 120 - varying vec3 varposition; - varying vec3 varnormal; -#else - out vec3 varposition; - out vec3 varnormal; -#endif +out vec3 varposition; +out vec3 varnormal; #ifdef CLIP_WORKAROUND varying float gl_ClipDistance[6]; |