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authorJeroen Bakker <jeroen@blender.org>2022-01-17 16:34:28 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-17 16:34:28 +0300
commitedee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (patch)
treeb8f15e66277700ccdc5d6c8b7c7eb3728f91182f /source/blender/gpu/shaders/infos/gpu_shader_2D_smooth_color_info.hh
parent8fb2ff458ba579dba08bfdf57d043ad158b5db07 (diff)
Revert "GPUShaderCreateInfo for interface abstraction"
This reverts commit 8fb2ff458ba579dba08bfdf57d043ad158b5db07. Missing some files.
Diffstat (limited to 'source/blender/gpu/shaders/infos/gpu_shader_2D_smooth_color_info.hh')
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_smooth_color_info.hh37
1 files changed, 0 insertions, 37 deletions
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_smooth_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_smooth_color_info.hh
deleted file mode 100644
index 60612a51135..00000000000
--- a/source/blender/gpu/shaders/infos/gpu_shader_2D_smooth_color_info.hh
+++ /dev/null
@@ -1,37 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2022 Blender Foundation.
- * All rights reserved.
- */
-
-/** \file
- * \ingroup gpu
- */
-
-
-#include "gpu_interface_info.hh"
-#include "gpu_shader_create_info.hh"
-
-GPU_SHADER_CREATE_INFO(gpu_shader_2D_smooth_color)
- .vertex_in(0, Type::VEC2, "pos")
- .vertex_in(1, Type::VEC4, "color")
- .vertex_out(smooth_color_iface)
- .fragment_out(0, Type::VEC4, "fragColor")
- .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
- .vertex_source("gpu_shader_2D_smooth_color_vert.glsl")
- .fragment_source("gpu_shader_2D_smooth_color_frag.glsl")
- .additional_info("gpu_srgb_to_framebuffer_space")
- .do_static_compilation(true);