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authorClément Foucault <foucault.clem@gmail.com>2022-01-27 10:48:37 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-01-27 10:54:24 +0300
commit5abab0a41a02a0dbae0ea3ec355b7dfb6a778613 (patch)
treec18ed3a2395967c3aad146e316b26694ed746e4f /source/blender/gpu/shaders/infos/gpu_shader_2D_smooth_color_info.hh
parenta7f7b0b77e3ffce679c1b3a79bd7b9fd92779959 (diff)
GPUShaderCreateInfo: Remove push_constant indexing
This is too much impractical and offers no real benefit.
Diffstat (limited to 'source/blender/gpu/shaders/infos/gpu_shader_2D_smooth_color_info.hh')
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_smooth_color_info.hh2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_smooth_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_smooth_color_info.hh
index 0029e8d2044..128be12a7d9 100644
--- a/source/blender/gpu/shaders/infos/gpu_shader_2D_smooth_color_info.hh
+++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_smooth_color_info.hh
@@ -29,7 +29,7 @@ GPU_SHADER_CREATE_INFO(gpu_shader_2D_smooth_color)
.vertex_in(1, Type::VEC4, "color")
.vertex_out(smooth_color_iface)
.fragment_out(0, Type::VEC4, "fragColor")
- .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .push_constant(Type::MAT4, "ModelViewProjectionMatrix")
.vertex_source("gpu_shader_2D_smooth_color_vert.glsl")
.fragment_source("gpu_shader_2D_smooth_color_frag.glsl")
.additional_info("gpu_srgb_to_framebuffer_space")