diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-01-17 16:45:22 +0300 |
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committer | Fabian Schempp <fabianschempp@googlemail.com> | 2022-04-11 01:26:38 +0300 |
commit | c38137f95801d825f85b491c9baf1740be3d45b1 (patch) | |
tree | d97dc17461b29f3899317ec092fe86fa2e4ccf40 /source/blender/gpu/shaders/infos/gpu_shader_keyframe_shape_info.hh | |
parent | 91b5a03f1f5cb370930746cfd601a86b796f9a99 (diff) |
Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7.
Fixes compilation error (Missing file BLI_float2.hh)
Diffstat (limited to 'source/blender/gpu/shaders/infos/gpu_shader_keyframe_shape_info.hh')
-rw-r--r-- | source/blender/gpu/shaders/infos/gpu_shader_keyframe_shape_info.hh | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_keyframe_shape_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_keyframe_shape_info.hh new file mode 100644 index 00000000000..8e352af6c1f --- /dev/null +++ b/source/blender/gpu/shaders/infos/gpu_shader_keyframe_shape_info.hh @@ -0,0 +1,47 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2022 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + */ + +#include "gpu_shader_create_info.hh" + +GPU_SHADER_INTERFACE_INFO(keyframe_shape_iface, "") + .flat(Type::VEC4, "finalColor") + .flat(Type::VEC4, "finalOutlineColor") + .flat(Type::VEC4, "radii") + .flat(Type::VEC4, "thresholds") + .flat(Type::INT, "finalFlags"); + +GPU_SHADER_CREATE_INFO(gpu_shader_keyframe_shape) + .vertex_in(0, Type::VEC4, "color") + .vertex_in(1, Type::VEC4, "outlineColor") + .vertex_in(2, Type::VEC2, "pos") + .vertex_in(3, Type::FLOAT, "size") + .vertex_in(4, Type ::INT, "flags") + .vertex_out(keyframe_shape_iface) + .fragment_out(0, Type::VEC4, "fragColor") + .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") + .push_constant(16, Type::VEC2, "ViewportSize") + .push_constant(24, Type::FLOAT, "outline_scale") + .vertex_source("gpu_shader_keyframe_shape_vert.glsl") + .fragment_source("gpu_shader_keyframe_shape_frag.glsl") + .do_static_compilation(true); +
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