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author | Clément Foucault <foucault.clem@gmail.com> | 2022-01-27 10:48:37 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-01-27 10:54:24 +0300 |
commit | 5abab0a41a02a0dbae0ea3ec355b7dfb6a778613 (patch) | |
tree | c18ed3a2395967c3aad146e316b26694ed746e4f /source/blender/gpu/shaders/infos/gpu_shader_text_info.hh | |
parent | a7f7b0b77e3ffce679c1b3a79bd7b9fd92779959 (diff) |
GPUShaderCreateInfo: Remove push_constant indexing
This is too much impractical and offers no real benefit.
Diffstat (limited to 'source/blender/gpu/shaders/infos/gpu_shader_text_info.hh')
-rw-r--r-- | source/blender/gpu/shaders/infos/gpu_shader_text_info.hh | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_text_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_text_info.hh index 2c17a494d76..9429db66f90 100644 --- a/source/blender/gpu/shaders/infos/gpu_shader_text_info.hh +++ b/source/blender/gpu/shaders/infos/gpu_shader_text_info.hh @@ -37,7 +37,7 @@ GPU_SHADER_CREATE_INFO(gpu_shader_text) .vertex_in(3, Type ::INT, "offset") .vertex_out(text_iface) .fragment_out(0, Type::VEC4, "fragColor") - .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") + .push_constant(Type::MAT4, "ModelViewProjectionMatrix") .sampler(0, ImageType::FLOAT_2D, "glyph", Frequency::PASS) .vertex_source("gpu_shader_text_vert.glsl") .fragment_source("gpu_shader_text_frag.glsl") |