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authorJeroen Bakker <jeroen@blender.org>2022-01-17 16:45:22 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-17 16:46:32 +0300
commit9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 (patch)
tree595fe492f09aea9f97049339385f7966ac02f0e1 /source/blender/gpu/shaders/infos/gpu_shader_text_info.hh
parentedee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (diff)
Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7. Fixes compilation error (Missing file BLI_float2.hh)
Diffstat (limited to 'source/blender/gpu/shaders/infos/gpu_shader_text_info.hh')
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_text_info.hh46
1 files changed, 46 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_text_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_text_info.hh
new file mode 100644
index 00000000000..a115972694e
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_text_info.hh
@@ -0,0 +1,46 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_INTERFACE_INFO(text_iface, "")
+ .flat(Type::VEC4, "color_flat")
+ .no_perspective(Type::VEC2, "texCoord_interp")
+ .flat(Type::INT, "glyph_offset")
+ .flat(Type::IVEC2, "glyph_dim")
+ .flat(Type::INT, "interp_size");
+
+GPU_SHADER_CREATE_INFO(gpu_shader_text)
+ .vertex_in(0, Type::VEC4, "pos")
+ .vertex_in(1, Type::VEC4, "col")
+ .vertex_in(2, Type ::IVEC2, "glyph_size")
+ .vertex_in(3, Type ::INT, "offset")
+ .vertex_out(text_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .sampler(0, ImageType::FLOAT_2D, "glyph", Frequency::PASS)
+ .vertex_source("gpu_shader_text_vert.glsl")
+ .fragment_source("gpu_shader_text_frag.glsl")
+ .additional_info("gpu_srgb_to_framebuffer_space")
+ .do_static_compilation(true);
+ \ No newline at end of file