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authorJeroen Bakker <jeroen@blender.org>2022-01-17 16:45:22 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-17 16:46:32 +0300
commit9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 (patch)
tree595fe492f09aea9f97049339385f7966ac02f0e1 /source/blender/gpu/shaders/infos
parentedee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (diff)
Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7. Fixes compilation error (Missing file BLI_float2.hh)
Diffstat (limited to 'source/blender/gpu/shaders/infos')
-rw-r--r--source/blender/gpu/shaders/infos/gpu_clip_planes_info.hh29
-rw-r--r--source/blender/gpu/shaders/infos/gpu_interface_info.hh33
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_area_borders_info.hh39
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_checker_info.hh36
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_diag_stripes_info.hh37
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_flat_color_info.hh38
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_image_color_info.hh30
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_image_desaturate_color_info.hh31
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_image_info.hh39
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_merge_info.hh39
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_stereo_merge_info.hh36
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_image_rect_color_info.hh40
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_image_shuffle_color_info.hh31
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_line_dashed_uniform_color_info.hh35
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_nodelink_info.hh72
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_point_uniform_size_uniform_color_aa_info.hh36
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_point_uniform_size_uniform_color_outline_aa_info.hh38
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_point_varying_size_varying_color_info.hh36
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_smooth_color_info.hh37
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_2D_uniform_color_info.hh35
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_3D_depth_only_info.hh38
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_3D_flat_color_info.hh42
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_3D_image_modulate_alpha_info.hh38
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_3D_line_dashed_uniform_color_info.hh35
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_3D_point_info.hh62
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_3D_polyline_info.hh33
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_3D_smooth_color_info.hh41
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_3D_uniform_color_info.hh39
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_gpencil_stroke_info.hh51
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_instance_varying_color_varying_size_info.hh39
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_keyframe_shape_info.hh47
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_simple_lighting_info.hh40
-rw-r--r--source/blender/gpu/shaders/infos/gpu_shader_text_info.hh46
-rw-r--r--source/blender/gpu/shaders/infos/gpu_srgb_to_framebuffer_space_info.hh27
34 files changed, 1325 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/infos/gpu_clip_planes_info.hh b/source/blender/gpu/shaders/infos/gpu_clip_planes_info.hh
new file mode 100644
index 00000000000..81b3c523628
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_clip_planes_info.hh
@@ -0,0 +1,29 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_clip_planes)
+ .uniform_buf(1, "GPUClipPlanes", "clipPlanes", Frequency::PASS)
+ .typedef_source("GPU_shader_shared.h")
+ .define("USE_WORLD_CLIP_PLANES");
diff --git a/source/blender/gpu/shaders/infos/gpu_interface_info.hh b/source/blender/gpu/shaders/infos/gpu_interface_info.hh
new file mode 100644
index 00000000000..b53b60fa587
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_interface_info.hh
@@ -0,0 +1,33 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#pragma once
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_INTERFACE_INFO(flat_color_iface, "").flat(Type::VEC4, "finalColor");
+GPU_SHADER_INTERFACE_INFO(no_perspective_color_iface, "").no_perspective(Type::VEC4, "finalColor");
+GPU_SHADER_INTERFACE_INFO(smooth_color_iface, "").smooth(Type::VEC4, "finalColor");
+GPU_SHADER_INTERFACE_INFO(smooth_tex_coord_interp_iface, "").smooth(Type::VEC2, "texCoord_interp");
+GPU_SHADER_INTERFACE_INFO(smooth_radii_iface, "").smooth(Type::VEC2, "radii");
+GPU_SHADER_INTERFACE_INFO(smooth_radii_outline_iface, "").smooth(Type::VEC4, "radii");
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_area_borders_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_area_borders_info.hh
new file mode 100644
index 00000000000..56c30e79e6d
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_area_borders_info.hh
@@ -0,0 +1,39 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_INTERFACE_INFO(smooth_uv_iface, "").smooth(Type::VEC2, "uv");
+
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_area_borders)
+ .vertex_in(0, Type::VEC2, "pos")
+ .vertex_out(smooth_uv_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .push_constant(16, Type::VEC4, "rect")
+ .push_constant(20, Type::VEC4, "color")
+ .push_constant(24, Type::FLOAT, "scale")
+ .push_constant(25, Type::INT, "cornerLen")
+ .vertex_source("gpu_shader_2D_area_borders_vert.glsl")
+ .fragment_source("gpu_shader_2D_area_borders_frag.glsl")
+ .do_static_compilation(true); \ No newline at end of file
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_checker_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_checker_info.hh
new file mode 100644
index 00000000000..a69420bede4
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_checker_info.hh
@@ -0,0 +1,36 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_checker)
+ .vertex_in(0, Type::VEC2, "pos")
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .push_constant(16, Type::VEC4, "color1")
+ .push_constant(20, Type::VEC4, "color2")
+ .push_constant(24, Type::INT, "size")
+ .vertex_source("gpu_shader_2D_vert.glsl")
+ .fragment_source("gpu_shader_checker_frag.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_diag_stripes_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_diag_stripes_info.hh
new file mode 100644
index 00000000000..fa715cdcb1d
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_diag_stripes_info.hh
@@ -0,0 +1,37 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_diag_stripes)
+ .vertex_in(0, Type::VEC2, "pos")
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .push_constant(16, Type::VEC4, "color1")
+ .push_constant(20, Type::VEC4, "color2")
+ .push_constant(24, Type::INT, "size1")
+ .push_constant(28, Type::INT, "size2")
+ .vertex_source("gpu_shader_2D_vert.glsl")
+ .fragment_source("gpu_shader_diag_stripes_frag.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_flat_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_flat_color_info.hh
new file mode 100644
index 00000000000..93d46f8acd8
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_flat_color_info.hh
@@ -0,0 +1,38 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+
+#include "gpu_shader_create_info.hh"
+
+#include "gpu_interface_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_flat_color)
+ .vertex_in(0, Type::VEC2, "pos")
+ .vertex_in(1, Type::VEC4, "color")
+ .vertex_out(flat_color_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .vertex_source("gpu_shader_2D_flat_color_vert.glsl")
+ .fragment_source("gpu_shader_flat_color_frag.glsl")
+ .additional_info("gpu_srgb_to_framebuffer_space")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_image_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_color_info.hh
new file mode 100644
index 00000000000..a6cc9076d4a
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_color_info.hh
@@ -0,0 +1,30 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_image_color)
+ .additional_info("gpu_shader_2D_image_common")
+ .push_constant(16, Type::VEC4, "color")
+ .fragment_source("gpu_shader_image_color_frag.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_image_desaturate_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_desaturate_color_info.hh
new file mode 100644
index 00000000000..e11d6746446
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_desaturate_color_info.hh
@@ -0,0 +1,31 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_image_desaturate_color)
+ .additional_info("gpu_shader_2D_image_common")
+ .push_constant(16, Type::VEC4, "color")
+ .push_constant(20, Type::FLOAT, "factor")
+ .fragment_source("gpu_shader_image_desaturate_frag.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_image_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_info.hh
new file mode 100644
index 00000000000..3d20b63c265
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_info.hh
@@ -0,0 +1,39 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_interface_info.hh"
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_image_common)
+ .vertex_in(0, Type::VEC2, "pos")
+ .vertex_in(1, Type::VEC2, "texCoord")
+ .vertex_out(smooth_tex_coord_interp_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .sampler(0, ImageType::FLOAT_2D, "image")
+ .vertex_source("gpu_shader_2D_image_vert.glsl");
+
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_image)
+ .additional_info("gpu_shader_2D_image_common")
+ .fragment_source("gpu_shader_image_frag.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_merge_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_merge_info.hh
new file mode 100644
index 00000000000..c2c0e9fec78
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_merge_info.hh
@@ -0,0 +1,39 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_interface_info.hh"
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_image_overlays_merge)
+ .vertex_in(0, Type::VEC2, "pos")
+ .vertex_in(1, Type::VEC2, "texCoord")
+ .vertex_out(smooth_tex_coord_interp_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .push_constant(16, Type::BOOL, "display_transform")
+ .push_constant(17, Type::BOOL, "overlay")
+ .sampler(0, ImageType::FLOAT_2D, "image_texture")
+ .sampler(1, ImageType::FLOAT_2D, "overlays_texture")
+ .vertex_source("gpu_shader_2D_image_vert.glsl")
+ .fragment_source("gpu_shader_image_overlays_merge_frag.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_stereo_merge_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_stereo_merge_info.hh
new file mode 100644
index 00000000000..c1e6c3957d3
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_stereo_merge_info.hh
@@ -0,0 +1,36 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_image_overlays_stereo_merge)
+ .vertex_in(0, Type::VEC2, "pos")
+ .fragment_out(0, Type::VEC4, "imageColor")
+ .fragment_out(1, Type::VEC4, "overlayColor")
+ .sampler(0, ImageType::FLOAT_2D, "imageTexture")
+ .sampler(1, ImageType::FLOAT_2D, "overlayTexture")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .push_constant(16, Type::INT, "stereoDisplaySettings")
+ .vertex_source("gpu_shader_2D_vert.glsl")
+ .fragment_source("gpu_shader_image_overlays_stereo_merge_frag.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_image_rect_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_rect_color_info.hh
new file mode 100644
index 00000000000..b9b4381eb50
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_rect_color_info.hh
@@ -0,0 +1,40 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_interface_info.hh"
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_image_rect_color)
+ .vertex_in(0, Type::VEC2, "pos")
+ .vertex_in(1, Type::VEC2, "texCoord")
+ .vertex_out(smooth_tex_coord_interp_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .push_constant(16, Type::VEC4, "color")
+ .push_constant(20, Type::VEC4, "rect_icon")
+ .push_constant(24, Type::VEC4, "rect_geom")
+ .sampler(0, ImageType::FLOAT_2D, "image")
+ .vertex_source("gpu_shader_2D_image_rect_vert.glsl")
+ .fragment_source("gpu_shader_image_color_frag.glsl")
+ .do_static_compilation(true);
+
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_image_shuffle_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_shuffle_color_info.hh
new file mode 100644
index 00000000000..3663de0a98f
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_shuffle_color_info.hh
@@ -0,0 +1,31 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_image_shuffle_color)
+ .additional_info("gpu_shader_2D_image_common")
+ .push_constant(16, Type::VEC4, "color")
+ .push_constant(20, Type::VEC4, "shuffle")
+ .fragment_source("gpu_shader_image_shuffle_color_frag.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_line_dashed_uniform_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_line_dashed_uniform_color_info.hh
new file mode 100644
index 00000000000..419cd4bc47c
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_line_dashed_uniform_color_info.hh
@@ -0,0 +1,35 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+
+#include "gpu_interface_info.hh"
+#include "gpu_shader_create_info.hh"
+
+/* TODO(jbakker): Skipped as data doesn't fit as push constant. */
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_line_dashed_uniform_color)
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_out(flat_color_iface)
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .vertex_source("gpu_shader_2D_line_dashed_uniform_color_vert.glsl")
+ .fragment_source("gpu_shader_2D_line_dashed_frag.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_nodelink_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_nodelink_info.hh
new file mode 100644
index 00000000000..b15d7ba3ada
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_nodelink_info.hh
@@ -0,0 +1,72 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_INTERFACE_INFO(nodelink_iface, "")
+ .smooth(Type::VEC4, "finalColor")
+ .smooth(Type::FLOAT, "colorGradient")
+ .smooth(Type::FLOAT, "lineU")
+ .flat(Type::FLOAT, "lineLength")
+ .flat(Type::FLOAT, "dashFactor")
+ .flat(Type::FLOAT, "dashAlpha")
+ .flat(Type::INT, "isMainLine");
+
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_nodelink)
+ .vertex_in(0, Type::VEC2, "uv")
+ .vertex_in(1, Type::VEC2, "pos")
+ .vertex_in(2, Type::VEC2, "expand")
+ .vertex_out(nodelink_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS)
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .vertex_source("gpu_shader_2D_nodelink_vert.glsl")
+ .fragment_source("gpu_shader_2D_nodelink_frag.glsl")
+ .typedef_source("GPU_shader_shared.h")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_nodelink_inst)
+ .vertex_in(0, Type::VEC2, "uv")
+ .vertex_in(1, Type::VEC2, "pos")
+ .vertex_in(2, Type::VEC2, "expand")
+ .vertex_in(3, Type::VEC2, "P0")
+ .vertex_in(4, Type::VEC2, "P1")
+ .vertex_in(5, Type::VEC2, "P2")
+ .vertex_in(6, Type::VEC2, "P3")
+ .vertex_in(7, Type::IVEC4, "colid_doarrow")
+ .vertex_in(8, Type::VEC4, "start_color")
+ .vertex_in(9, Type::VEC4, "end_color")
+ .vertex_in(10, Type::IVEC2, "domuted")
+ .vertex_in(11, Type::FLOAT, "dim_factor")
+ .vertex_in(12, Type::FLOAT, "thickness")
+ .vertex_in(13, Type::FLOAT, "dash_factor")
+ .vertex_in(14, Type::FLOAT, "dash_alpha")
+ .vertex_out(nodelink_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .uniform_buf(0, "NodeLinkInstanceData", "node_link_data", Frequency::PASS)
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .vertex_source("gpu_shader_2D_nodelink_vert.glsl")
+ .fragment_source("gpu_shader_2D_nodelink_frag.glsl")
+ .typedef_source("GPU_shader_shared.h")
+ .define("USE_INSTANCE")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_point_uniform_size_uniform_color_aa_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_point_uniform_size_uniform_color_aa_info.hh
new file mode 100644
index 00000000000..d2753af8e9b
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_point_uniform_size_uniform_color_aa_info.hh
@@ -0,0 +1,36 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_interface_info.hh"
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_point_uniform_size_uniform_color_aa)
+ .vertex_in(0, Type::VEC2, "pos")
+ .vertex_out(smooth_radii_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .push_constant(16, Type::VEC4, "color")
+ .push_constant(20, Type::FLOAT, "size")
+ .vertex_source("gpu_shader_2D_point_uniform_size_aa_vert.glsl")
+ .fragment_source("gpu_shader_point_uniform_color_aa_frag.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_point_uniform_size_uniform_color_outline_aa_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_point_uniform_size_uniform_color_outline_aa_info.hh
new file mode 100644
index 00000000000..edc83534573
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_point_uniform_size_uniform_color_outline_aa_info.hh
@@ -0,0 +1,38 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_interface_info.hh"
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_point_uniform_size_uniform_color_outline_aa)
+ .vertex_in(0, Type::VEC2, "pos")
+ .vertex_out(smooth_radii_outline_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .push_constant(20, Type::VEC4, "color")
+ .push_constant(24, Type::VEC4, "outlineColor")
+ .push_constant(28, Type::FLOAT, "size")
+ .push_constant(29, Type::FLOAT, "outlineWidth")
+ .vertex_source("gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl")
+ .fragment_source("gpu_shader_point_uniform_color_outline_aa_frag.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_point_varying_size_varying_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_point_varying_size_varying_color_info.hh
new file mode 100644
index 00000000000..4358e94f91f
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_point_varying_size_varying_color_info.hh
@@ -0,0 +1,36 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_interface_info.hh"
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_point_varying_size_varying_color)
+ .vertex_in(0, Type::VEC2, "pos")
+ .vertex_in(1, Type::FLOAT, "size")
+ .vertex_in(2, Type::VEC4, "color")
+ .vertex_out(smooth_color_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .vertex_source("gpu_shader_2D_point_varying_size_varying_color_vert.glsl")
+ .fragment_source("gpu_shader_point_varying_color_frag.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_smooth_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_smooth_color_info.hh
new file mode 100644
index 00000000000..60612a51135
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_smooth_color_info.hh
@@ -0,0 +1,37 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+
+#include "gpu_interface_info.hh"
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_smooth_color)
+ .vertex_in(0, Type::VEC2, "pos")
+ .vertex_in(1, Type::VEC4, "color")
+ .vertex_out(smooth_color_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .vertex_source("gpu_shader_2D_smooth_color_vert.glsl")
+ .fragment_source("gpu_shader_2D_smooth_color_frag.glsl")
+ .additional_info("gpu_srgb_to_framebuffer_space")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_uniform_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_uniform_color_info.hh
new file mode 100644
index 00000000000..8977a34986e
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_uniform_color_info.hh
@@ -0,0 +1,35 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_2D_uniform_color)
+ .vertex_in(0, Type::VEC2, "pos")
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .push_constant(16, Type::VEC4, "color")
+ .vertex_source("gpu_shader_2D_vert.glsl")
+ .fragment_source("gpu_shader_uniform_color_frag.glsl")
+ .additional_info("gpu_srgb_to_framebuffer_space")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_3D_depth_only_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_3D_depth_only_info.hh
new file mode 100644
index 00000000000..7ea067010cd
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_3D_depth_only_info.hh
@@ -0,0 +1,38 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+
+#include "gpu_interface_info.hh"
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_3D_depth_only)
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_out(flat_color_iface)
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .vertex_source("gpu_shader_3D_vert.glsl")
+ .fragment_source("gpu_shader_depth_only_frag.glsl")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(gpu_shader_3D_depth_only_clipped)
+ .additional_info("gpu_shader_3D_depth_only")
+ .additional_info("gpu_clip_planes");
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_3D_flat_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_3D_flat_color_info.hh
new file mode 100644
index 00000000000..5857e4cab03
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_3D_flat_color_info.hh
@@ -0,0 +1,42 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+
+#include "gpu_interface_info.hh"
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_3D_flat_color)
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_in(1, Type::VEC4, "color")
+ .vertex_out(flat_color_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .push_constant(1, Type::BOOL, "srgbTarget")
+ .vertex_source("gpu_shader_3D_flat_color_vert.glsl")
+ .fragment_source("gpu_shader_flat_color_frag.glsl")
+ .additional_info("gpu_srgb_to_framebuffer_space")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(gpu_shader_3D_flat_color_clipped)
+ .additional_info("gpu_shader_3D_flat_color")
+ .additional_info("gpu_clip_planes");
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_3D_image_modulate_alpha_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_3D_image_modulate_alpha_info.hh
new file mode 100644
index 00000000000..a838f6581dc
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_3D_image_modulate_alpha_info.hh
@@ -0,0 +1,38 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+
+#include "gpu_interface_info.hh"
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_3D_image_modulate_alpha)
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_in(1, Type::VEC2, "texCoord")
+ .vertex_out(smooth_tex_coord_interp_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .push_constant(16, Type::FLOAT, "alpha")
+ .sampler(0, ImageType::FLOAT_2D, "image", Frequency::PASS)
+ .vertex_source("gpu_shader_3D_image_vert.glsl")
+ .fragment_source("gpu_shader_image_modulate_alpha_frag.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_3D_line_dashed_uniform_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_3D_line_dashed_uniform_color_info.hh
new file mode 100644
index 00000000000..93cbf1ab06f
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_3D_line_dashed_uniform_color_info.hh
@@ -0,0 +1,35 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+
+#include "gpu_interface_info.hh"
+#include "gpu_shader_create_info.hh"
+
+/* TODO(jbakker): Skipped as data doesn't fit as push constant. */
+GPU_SHADER_CREATE_INFO(gpu_shader_3D_line_dashed_uniform_color)
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_out(flat_color_iface)
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .vertex_source("gpu_shader_3D_line_dashed_uniform_color_vert.glsl")
+ .fragment_source("gpu_shader_2D_line_dashed_frag.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_3D_point_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_3D_point_info.hh
new file mode 100644
index 00000000000..b62c8fe7518
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_3D_point_info.hh
@@ -0,0 +1,62 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_3D_point_fixed_size_varying_color)
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_in(1, Type::VEC4, "color")
+ .vertex_out(smooth_color_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .push_constant(16, Type::FLOAT, "size")
+ .vertex_source("gpu_shader_3D_point_fixed_size_varying_color_vert.glsl")
+ .fragment_source("gpu_shader_point_varying_color_frag.glsl")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(gpu_shader_3D_point_varying_size_varying_color)
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_in(1, Type::VEC4, "color")
+ .vertex_in(2, Type::FLOAT, "size")
+ .vertex_out(smooth_color_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .vertex_source("gpu_shader_3D_point_varying_size_varying_color_vert.glsl")
+ .fragment_source("gpu_shader_point_varying_color_frag.glsl")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(gpu_shader_3D_point_uniform_size_uniform_color_aa)
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_out(smooth_radii_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .push_constant(16, Type::VEC4, "color")
+ .push_constant(20, Type::FLOAT, "size")
+ .push_constant(24, Type::FLOAT, "outlineWidth")
+ .vertex_source("gpu_shader_3D_point_uniform_size_aa_vert.glsl")
+ .fragment_source("gpu_shader_point_uniform_color_aa_frag.glsl")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(gpu_shader_3D_point_uniform_size_uniform_color_aa_clipped)
+ .additional_info("gpu_shader_3D_point_uniform_size_uniform_color_aa")
+ .additional_info("gpu_clip_planes");
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_3D_polyline_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_3D_polyline_info.hh
new file mode 100644
index 00000000000..1e195e7ff23
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_3D_polyline_info.hh
@@ -0,0 +1,33 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+
+#include "gpu_interface_info.hh"
+#include "gpu_shader_create_info.hh"
+
+/* TODO(jbakker): Skipped as it needs a uniform/storage buffer. */
+GPU_SHADER_CREATE_INFO(gpu_shader_3D_polyline_uniform_color)
+ .vertex_source("gpu_shader_3D_polyline_vert.glsl")
+ .geometry_source("gpu_shader_3D_polyline_geom.glsl")
+ .fragment_source("gpu_shader_3D_polyline_frag.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_3D_smooth_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_3D_smooth_color_info.hh
new file mode 100644
index 00000000000..91797b9b414
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_3D_smooth_color_info.hh
@@ -0,0 +1,41 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+
+#include "gpu_interface_info.hh"
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_3D_smooth_color)
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_in(1, Type::VEC4, "color")
+ .vertex_out(smooth_color_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .vertex_source("gpu_shader_3D_smooth_color_vert.glsl")
+ .fragment_source("gpu_shader_3D_smooth_color_frag.glsl")
+ .additional_info("gpu_srgb_to_framebuffer_space")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(gpu_shader_3D_smooth_color_clipped)
+ .additional_info("gpu_shader_3D_smooth_color")
+ .additional_info("gpu_clip_planes");
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_3D_uniform_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_3D_uniform_color_info.hh
new file mode 100644
index 00000000000..6162d68cf2e
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_3D_uniform_color_info.hh
@@ -0,0 +1,39 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_3D_uniform_color)
+ .vertex_in(0, Type::VEC3, "pos")
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .push_constant(16, Type::VEC4, "color")
+ .vertex_source("gpu_shader_3D_vert.glsl")
+ .fragment_source("gpu_shader_uniform_color_frag.glsl")
+ .additional_info("gpu_srgb_to_framebuffer_space")
+ .do_static_compilation(true);
+
+GPU_SHADER_CREATE_INFO(gpu_shader_3D_uniform_color_clipped)
+ .additional_info("gpu_shader_3D_uniform_color")
+ .additional_info("gpu_clip_planes");
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_gpencil_stroke_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_gpencil_stroke_info.hh
new file mode 100644
index 00000000000..5fb6c61c5f9
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_gpencil_stroke_info.hh
@@ -0,0 +1,51 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_INTERFACE_INFO(gpencil_stroke_vert_iface, "geometry_in")
+ .smooth(Type::VEC4, "finalColor")
+ .smooth(Type::FLOAT, "finalThickness");
+GPU_SHADER_INTERFACE_INFO(gpencil_stroke_geom_iface, "geometry_out")
+ .smooth(Type::VEC4, "mColor")
+ .smooth(Type::VEC2, "mTexCoord");
+
+GPU_SHADER_CREATE_INFO(gpu_shader_gpencil_stroke)
+ .vertex_in(0, Type::VEC4, "color")
+ .vertex_in(1, Type::VEC3, "pos")
+ .vertex_in(2, Type::FLOAT, "thickness")
+ .vertex_out(gpencil_stroke_vert_iface)
+ .geometry_layout(InputLayout::LINES_ADJACENCY, OutputLayout::TRIANGLE_STRIP, 13)
+ .geometry_out(gpencil_stroke_geom_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+
+ .uniform_buf(0, "GPencilStrokeData", "gpencil_stroke_data")
+
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .push_constant(16, Type::MAT4, "ProjectionMatrix")
+ .vertex_source("gpu_shader_gpencil_stroke_vert.glsl")
+ .geometry_source("gpu_shader_gpencil_stroke_geom.glsl")
+ .fragment_source("gpu_shader_gpencil_stroke_frag.glsl")
+ .typedef_source("GPU_shader_shared.h")
+ .do_static_compilation(true);
+ \ No newline at end of file
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_instance_varying_color_varying_size_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_instance_varying_color_varying_size_info.hh
new file mode 100644
index 00000000000..0d2daf7388d
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_instance_varying_color_varying_size_info.hh
@@ -0,0 +1,39 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_interface_info.hh"
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_shader_instance_varying_color_varying_size)
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_in(1, Type::MAT4, "InstanceModelMatrix")
+ .vertex_in(2, Type::VEC4, "color")
+ .vertex_in(3, Type::FLOAT, "size")
+ .vertex_out(flat_color_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ViewProjectionMatrix")
+ .vertex_source("gpu_shader_instance_variying_size_variying_color_vert.glsl")
+ .fragment_source("gpu_shader_flat_color_frag.glsl")
+ .additional_info("gpu_srgb_to_framebuffer_space")
+ .do_static_compilation(true);
+ \ No newline at end of file
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_keyframe_shape_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_keyframe_shape_info.hh
new file mode 100644
index 00000000000..8e352af6c1f
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_keyframe_shape_info.hh
@@ -0,0 +1,47 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_INTERFACE_INFO(keyframe_shape_iface, "")
+ .flat(Type::VEC4, "finalColor")
+ .flat(Type::VEC4, "finalOutlineColor")
+ .flat(Type::VEC4, "radii")
+ .flat(Type::VEC4, "thresholds")
+ .flat(Type::INT, "finalFlags");
+
+GPU_SHADER_CREATE_INFO(gpu_shader_keyframe_shape)
+ .vertex_in(0, Type::VEC4, "color")
+ .vertex_in(1, Type::VEC4, "outlineColor")
+ .vertex_in(2, Type::VEC2, "pos")
+ .vertex_in(3, Type::FLOAT, "size")
+ .vertex_in(4, Type ::INT, "flags")
+ .vertex_out(keyframe_shape_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .push_constant(16, Type::VEC2, "ViewportSize")
+ .push_constant(24, Type::FLOAT, "outline_scale")
+ .vertex_source("gpu_shader_keyframe_shape_vert.glsl")
+ .fragment_source("gpu_shader_keyframe_shape_frag.glsl")
+ .do_static_compilation(true);
+ \ No newline at end of file
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_simple_lighting_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_simple_lighting_info.hh
new file mode 100644
index 00000000000..c3f86ed2b6f
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_simple_lighting_info.hh
@@ -0,0 +1,40 @@
+
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_INTERFACE_INFO(smooth_normal_iface, "").smooth(Type::VEC3, "normal");
+
+GPU_SHADER_CREATE_INFO(gpu_shader_simple_lighting)
+ .vertex_in(0, Type::VEC3, "pos")
+ .vertex_in(1, Type::VEC3, "nor")
+ .vertex_out(smooth_normal_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .uniform_buf(0, "SimpleLightingData", "simple_lighting_data", Frequency::PASS)
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .push_constant(16, Type::MAT3, "NormalMatrix")
+ .typedef_source("GPU_shader_shared.h")
+ .vertex_source("gpu_shader_3D_normal_vert.glsl")
+ .fragment_source("gpu_shader_simple_lighting_frag.glsl")
+ .do_static_compilation(true);
diff --git a/source/blender/gpu/shaders/infos/gpu_shader_text_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_text_info.hh
new file mode 100644
index 00000000000..a115972694e
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_shader_text_info.hh
@@ -0,0 +1,46 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_INTERFACE_INFO(text_iface, "")
+ .flat(Type::VEC4, "color_flat")
+ .no_perspective(Type::VEC2, "texCoord_interp")
+ .flat(Type::INT, "glyph_offset")
+ .flat(Type::IVEC2, "glyph_dim")
+ .flat(Type::INT, "interp_size");
+
+GPU_SHADER_CREATE_INFO(gpu_shader_text)
+ .vertex_in(0, Type::VEC4, "pos")
+ .vertex_in(1, Type::VEC4, "col")
+ .vertex_in(2, Type ::IVEC2, "glyph_size")
+ .vertex_in(3, Type ::INT, "offset")
+ .vertex_out(text_iface)
+ .fragment_out(0, Type::VEC4, "fragColor")
+ .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
+ .sampler(0, ImageType::FLOAT_2D, "glyph", Frequency::PASS)
+ .vertex_source("gpu_shader_text_vert.glsl")
+ .fragment_source("gpu_shader_text_frag.glsl")
+ .additional_info("gpu_srgb_to_framebuffer_space")
+ .do_static_compilation(true);
+ \ No newline at end of file
diff --git a/source/blender/gpu/shaders/infos/gpu_srgb_to_framebuffer_space_info.hh b/source/blender/gpu/shaders/infos/gpu_srgb_to_framebuffer_space_info.hh
new file mode 100644
index 00000000000..3af49b56ab1
--- /dev/null
+++ b/source/blender/gpu/shaders/infos/gpu_srgb_to_framebuffer_space_info.hh
@@ -0,0 +1,27 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2022 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ */
+
+#include "gpu_shader_create_info.hh"
+
+GPU_SHADER_CREATE_INFO(gpu_srgb_to_framebuffer_space)
+ .define("blender_srgb_to_framebuffer_space(a) a");