diff options
author | Clément Foucault <fclem> | 2022-09-02 19:08:59 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-09-02 19:11:11 +0300 |
commit | 874e9cbab9fbd65220794cebc195e5e28786ad78 (patch) | |
tree | 3ddb6267b9906a0d59269013620f32f1f5cdc660 /source/blender/gpu/shaders/material/gpu_shader_material_attribute.glsl | |
parent | de818d81c3f9868ca78399fa7f106bed893e540f (diff) |
Fix T99528: EEVEE: Regression: Faulty shaders when using Volume Info node
Workaround the issue by adding an intermediate function. This is usually
the case when working with attributes.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D15860
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_attribute.glsl')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_attribute.glsl | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_attribute.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_attribute.glsl index 2ae53b35b3f..af4a511d627 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_attribute.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_attribute.glsl @@ -12,6 +12,16 @@ void node_attribute_temperature(vec4 attr, out vec4 out_attr) out_attr.w = 1.0; } +void node_attribute_density(vec4 attr, out float out_attr) +{ + out_attr = attr.x; +} + +void node_attribute_flame(vec4 attr, out float out_attr) +{ + out_attr = attr.x; +} + void node_attribute( vec4 attr, out vec4 outcol, out vec3 outvec, out float outf, out float outalpha) { |