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authorClément Foucault <foucault.clem@gmail.com>2020-06-30 02:32:00 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-06-30 02:32:00 +0300
commit062a843bfbe7c9d277a254a45a81c5a35e8d9b2e (patch)
treed52163a89d3d48a7a42c431a2a8e455502d26222 /source/blender/gpu/shaders/material/gpu_shader_material_eevee_specular.glsl
parentf28e59bd742e9cdea5d9cacc848d1759ef59f0a8 (diff)
EEVEE: Fix undefined behavior when using BSDF nodes inside volume shaders
This should fix T76171 Eevee bsdf shaders glitches
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_eevee_specular.glsl')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_eevee_specular.glsl3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_eevee_specular.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_eevee_specular.glsl
index 747395857ee..443bab7529b 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_eevee_specular.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_eevee_specular.glsl
@@ -40,4 +40,7 @@ void node_eevee_specular(vec4 diffuse,
closure_load_ssr_data(ssr_spec * alpha, roughness, normal, viewCameraVec, int(ssr_id), result);
}
+#else
+/* Stub specular because it is not compatible with volumetrics. */
+# define node_eevee_specular(a, b, c, d, e, f, g, h, i, j, k, result) (result = CLOSURE_DEFAULT)
#endif