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author | Chris Blackbourn <chrisbblend@gmail.com> | 2022-05-10 04:09:29 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-05-10 04:14:59 +0300 |
commit | 1c1e8428791fe376ec67ff96b15b5deae8f18296 (patch) | |
tree | e8b09d6fac414efbc071ffe3bc52ae1f17947fb3 /source/blender/gpu/shaders/material/gpu_shader_material_eevee_specular.glsl | |
parent | a4c2060b91467987c930e4dd77a6673acd072ced (diff) |
Fix T86358: Use per face aspect correction for primitive UV projections
During UV unwrapping, Cube Projection, Sphere Projection, Cylinder
Projection and Project From View (in the 3D Viewport), when "Correct
Aspect" toggle is active, it now uses a query cache to perform a
per-face aspect ratio ("per_face_aspect") correction for the active
image of each face.
Reviewed By: campbellbarton
Ref D14852
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_eevee_specular.glsl')
0 files changed, 0 insertions, 0 deletions