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authorJacques Lucke <jacques@blender.org>2021-06-14 13:44:13 +0300
committerJacques Lucke <jacques@blender.org>2021-06-14 13:44:13 +0300
commitdddcf1e9bbf4a6d1f4ff03eaf0cb7e9228b18ec5 (patch)
treec20defa7efd54c933d20a296abefe567909bb6c0 /source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl
parent3b162b7c185d089e93d892169a458d552196b7b6 (diff)
parentc9dc55301cd7903b7ef7c045d337ada29aa809a1 (diff)
Merge branch 'master' into temp-compact-node-prototypetemp-compact-node-prototype
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl
index 4db27c3049d..a14ff5021bf 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl
@@ -37,8 +37,13 @@ void node_geometry(vec3 I,
normal = (toworld * vec4(N, 0.0)).xyz;
true_normal = normal;
# endif
+
+# ifdef HAIR_SHADER
+ tangent = -hairTangent;
+# else
tangent_orco_z(orco, orco);
node_tangent(N, orco, objmat, tangent);
+# endif
parametric = vec3(barycentric, 0.0);
backfacing = (gl_FrontFacing) ? 0.0 : 1.0;