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authorAntonio Vazquez <blendergit@gmail.com>2019-10-02 14:15:37 +0300
committerAntonio Vazquez <blendergit@gmail.com>2019-10-02 14:15:37 +0300
commit386ba094988fc793f8e060d15438566e5e2d2cae (patch)
tree4cbde50b5d1d7a45c89ee99c29dd1b86d1d97b59 /source/blender/gpu/shaders/material/gpu_shader_material_normal_map.glsl
parent6129e20cec4639aebf335ff13b2ba0c59670662d (diff)
parentf97a64aa9b7b384f8221a1ef4f2eef9cde1238db (diff)
Merge branch 'master' into temp-gpencil-drw-engine
Conflicts: source/blender/draw/engines/gpencil/gpencil_engine.c
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_normal_map.glsl')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_normal_map.glsl22
1 files changed, 22 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_normal_map.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_normal_map.glsl
new file mode 100644
index 00000000000..6930e0c5dad
--- /dev/null
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_normal_map.glsl
@@ -0,0 +1,22 @@
+void node_normal_map(vec4 info, vec4 tangent, vec3 normal, vec3 texnormal, out vec3 outnormal)
+{
+ if (all(equal(tangent, vec4(0.0, 0.0, 0.0, 1.0)))) {
+ outnormal = normal;
+ return;
+ }
+ tangent *= (gl_FrontFacing ? 1.0 : -1.0);
+ vec3 B = tangent.w * cross(normal, tangent.xyz) * info.w;
+
+ outnormal = texnormal.x * tangent.xyz + texnormal.y * B + texnormal.z * normal;
+ outnormal = normalize(outnormal);
+}
+
+void color_to_normal_new_shading(vec3 color, out vec3 normal)
+{
+ normal = vec3(2.0) * color - vec3(1.0);
+}
+
+void color_to_blender_normal_new_shading(vec3 color, out vec3 normal)
+{
+ normal = vec3(2.0, -2.0, -2.0) * color - vec3(1.0);
+}