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author | Antonio Vazquez <blendergit@gmail.com> | 2019-10-02 14:15:37 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2019-10-02 14:15:37 +0300 |
commit | 386ba094988fc793f8e060d15438566e5e2d2cae (patch) | |
tree | 4cbde50b5d1d7a45c89ee99c29dd1b86d1d97b59 /source/blender/gpu/shaders/material/gpu_shader_material_normal_map.glsl | |
parent | 6129e20cec4639aebf335ff13b2ba0c59670662d (diff) | |
parent | f97a64aa9b7b384f8221a1ef4f2eef9cde1238db (diff) |
Merge branch 'master' into temp-gpencil-drw-engine
Conflicts:
source/blender/draw/engines/gpencil/gpencil_engine.c
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_normal_map.glsl')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_normal_map.glsl | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_normal_map.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_normal_map.glsl new file mode 100644 index 00000000000..6930e0c5dad --- /dev/null +++ b/source/blender/gpu/shaders/material/gpu_shader_material_normal_map.glsl @@ -0,0 +1,22 @@ +void node_normal_map(vec4 info, vec4 tangent, vec3 normal, vec3 texnormal, out vec3 outnormal) +{ + if (all(equal(tangent, vec4(0.0, 0.0, 0.0, 1.0)))) { + outnormal = normal; + return; + } + tangent *= (gl_FrontFacing ? 1.0 : -1.0); + vec3 B = tangent.w * cross(normal, tangent.xyz) * info.w; + + outnormal = texnormal.x * tangent.xyz + texnormal.y * B + texnormal.z * normal; + outnormal = normalize(outnormal); +} + +void color_to_normal_new_shading(vec3 color, out vec3 normal) +{ + normal = vec3(2.0) * color - vec3(1.0); +} + +void color_to_blender_normal_new_shading(vec3 color, out vec3 normal) +{ + normal = vec3(2.0, -2.0, -2.0) * color - vec3(1.0); +} |