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author | Campbell Barton <campbell@blender.org> | 2022-10-06 04:12:09 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-10-06 04:13:00 +0300 |
commit | 87d737cd792183d409760ab1f0a778abb9f1daa3 (patch) | |
tree | 14e4a18e75eb3adc20e1b5579ab4fa27cadeb839 /source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl | |
parent | 51bd26d0faad306183c58bff0865b72cf99fbe90 (diff) |
Cleanup: spelling in code comments
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl')
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl index 29ba4f3c119..0833809cc42 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl @@ -91,7 +91,7 @@ void node_bsdf_principled(vec4 base_color, diffuse_data.sss_id = uint(do_sss); /* NOTE(@fclem): We need to blend the reflection color but also need to avoid applying the - * weights so we compule the ratio. */ + * weights so we compute the ratio. */ float reflection_weight = specular_weight + glass_reflection_weight; float reflection_weight_inv = safe_rcp(reflection_weight); specular_weight *= reflection_weight_inv; |