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authorSiddhartha Jejurkar <f20180617@goa.bits-pilani.ac.in>2021-12-17 16:01:32 +0300
committerSiddhartha Jejurkar <f20180617@goa.bits-pilani.ac.in>2021-12-17 16:01:32 +0300
commitdbc41b30f88b96f7d8c6e995b17f5930eb55cc77 (patch)
treec6c495328443ea3621e5df2ef483b0e0dd504496 /source/blender/gpu/shaders/material/gpu_shader_material_tex_magic.glsl
parent99a2af76d10e05a18987be5d554ada197b1ca086 (diff)
parent7c9e4099854a4fc8eab4db97173c1aacd25f9e08 (diff)
Merge branch 'master' into soc-2021-uv-edge-select-supportsoc-2021-uv-edge-select-support
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_tex_magic.glsl')
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_tex_magic.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_tex_magic.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_tex_magic.glsl
index 942c507cc38..1dc5ff433a8 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_tex_magic.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_tex_magic.glsl
@@ -1,7 +1,8 @@
void node_tex_magic(
vec3 co, float scale, float distortion, float depth, out vec4 color, out float fac)
{
- vec3 p = co * scale;
+ vec3 p = mod(co * scale, 2.0 * M_PI);
+
float x = sin((p.x + p.y + p.z) * 5.0);
float y = cos((-p.x + p.y - p.z) * 5.0);
float z = -cos((-p.x - p.y + p.z) * 5.0);