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author | Hans Goudey <h.goudey@me.com> | 2022-09-04 07:22:12 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-09-04 07:25:06 +0300 |
commit | 0ff920b777791d6dcc002257f437f86e2d14df01 (patch) | |
tree | 7f39d83bb7930b2c343120c472be71b3574e1885 /source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl | |
parent | b978c1bc65434c5818d84a61f7446a4957dcd211 (diff) |
Cleanup: Clarify multi-socket input sorting
The multi-socket input sorting was used for two purposes: moving links
to the proper positions when dragging a new link, and resetting the
multi-input indices on the links when removing a link. They are now
separated into two functions, and the sorting when making a group
node that didn't accomplish anything is removed (in that case a
proper implementation would copy the indices from the original
exterior sockets).
Diffstat (limited to 'source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl')
0 files changed, 0 insertions, 0 deletions